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Modeling in Blender: Basic Techniques and Practical Approaches

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3D modeling is the construction of a model of an object in three-dimensional space. In the world of 3D modeling, Blender is recognized as one of the most powerful and accessible tools. It provides many tools and capabilities for creating different objects, ranging from simple shapes to complex architectural structures or characters. In this article, we’ll look at basic modeling techniques in Blender, such as working with primitives, meshes, modifiers, and other tools, and show you how to create basic objects and shapes.

Working with primitives:

Blender provides various primitives such as cubes, spheres, cylinders, and others that can be easily added to the scene. This is a great way to start modeling, especially when you’re working on basic shapes. Simply select the appropriate sign from the “Add” menu and configure its dimensions and parameters using the settings panel.

Working with meshes:

Meshes are the basic object type in Blender, consisting of vertices, edges, and faces. Working with meshes allows you to create more complex and detailed shapes. You can edit meshes, add new vertices, connect them using edges, and create new faces to form the desired structure.

Modifiers:

Modifiers are tools that are applied to objects in Blender to change their shape, structure, and properties. They allow you to do things like smoothing, reshaping, adding textures, and more without changing the mesh itself. This is a convenient way to experiment with objects and quickly get different results.

3D Modeling – Unlock the World of Boundless Creativity in Blender

In this tutorial, we’ll look at basic modeling techniques in Blender, including working with primitives, meshes, and modifiers, and learn how to create basic objects and shapes.

Step 1: Start

Launch Blender and create a new file.
Notice the “Scene Collection” and “Properties” window on the right.

Step 2: Working with Primitives

Click the “Add” button in the top menu (or press Shift + A).
Select a primitive type, such as “Cube” or “Sphere”.
Pay attention to the object parameters in the “Properties” window, where you can change the size, position, and other properties of the object.

Step 3: Working with Meshes

In “Edit Mode” (press Tab to switch between modes), you can edit the mesh of the primitive.
Select “Vertex Select” or “Edge Select” from the top menu or press 1 or 2 to select vertices or edges respectively.
Move, rotate, or scale selected vertices or edges using the move (G), rotate (R), and scale (S) keys.

Step 4: Modifiers

In the “Properties” window that opens, select the “Modifier Properties” tab. Add modifiers to change the shape or structure of an object, such as Subdivision Surface to smooth the surface.

3D modeling. Example: creating a simple glass

  1. Add a cube (Shift+A –> Mesh –> Cube).
  2. In “Edit Mode” (Tab), delete the top four vertices of the cube (press X and select “Vertices”).
  3. Move the bottom of the cube up, creating the base of the glass.
  4. Add a Subdivision Surface modifier to smooth the edges of the glass.
  5. Exit “Edit Mode” (Tab) and go to “Object Mode” (Tab). Your glass is ready!

Conclusion

Mastering the basics of Blender modeling opens up endless possibilities for creativity in the world of 3D. Use these techniques to create different objects and experiment with different modifiers to achieve the desired result. IT school GoMother has a course “Basics of 3D graphics”, designed for children from 8 years old. This course will help you master all the functionality in the Blender program.

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